Safe base

Gnome World — Safe base Area Guide | Burglin' Gnomes

The pre-run island where you store loot, craft equipment, invite teammates, manage respawns, and start the next house run. Return here after extraction, bank materials, craft the next route tool, then start the next day only when the team knows the entry plan.

Gnome World

Gnome World route overview

Area typeSafe base
Main useReturn here after extraction, bank materials, craft the next route tool, then start the next day only when the team knows the entry plan.
PriorityCore route area

Items and weapons found in Gnome World

Use this list to decide whether the area is worth routing after the first three tasks are safe. Weapons are kept inside Items so every detail page can connect back to recipes and locations.

Recipes connected to Gnome World

Recipes appear here when this area is the crafting station, the output is used here, or the materials are commonly routed from this area.

Tasks and danger checks in Gnome World

Tasks that can point here

  • Start the run from the bell
  • Bank materials before crafting
  • Reset the squad after a failed route

Dangers to clear before looting

  • No house enemies in the safe base, but bad prep here usually causes failures inside the house.

How to route Gnome World

What to do in Gnome World

Use the island as the route planning hub. Empty random loot, choose the next craft, prepare weapons or potions, and only ring the bell after everyone knows the first task target.

Why this area matters

Most failed beginner runs start before the house: players bring the wrong tools, forget to bank materials, or start without agreeing on the extraction threshold.