Gnome World — Safe base Area Guide | Burglin' Gnomes
The pre-run island where you store loot, craft equipment, invite teammates, manage respawns, and start the next house run. Return here after extraction, bank materials, craft the next route tool, then start the next day only when the team knows the entry plan.
Gnome World route overview
Items and weapons found in Gnome World
Use this list to decide whether the area is worth routing after the first three tasks are safe. Weapons are kept inside Items so every detail page can connect back to recipes and locations.
GearBackpackCarry gear
AmmoConfusion DartBlowgun ammo
PotionsConfusion PotionPotion / consumable
ToolsEyeglassInspection tool
GearFairywingsSpecial gear
AmmoFart DartBlowgun ammo
PotionsFart PotionPotion / consumable
AmmoFlight DartBlowgun ammo
PotionsFlight PotionPotion / consumable
GearGliderAir mobility gear
GearGlue GlovesClimbing hand gear
MaterialsGnomiumRare resource
GearGnomium GlovesHand gear
ToolsGrappling HookMobility tool
AmmoHealth DartBlowgun ammo
PotionsHealth PotionPotion / consumable
GearHelmetProtective wearable
AmmoMobility DartBlowgun ammo
PotionsMobility PotionPotion / consumable
ToolsPickaxeResource / object tool
AmmoSleep DartBlowgun ammo
PotionsSleep PotionPotion / consumable
GearSpring ShoesMobility gear
AmmoStamina DartBlowgun ammo
PotionsStamina PotionPotion / consumable
AmmoStrength DartBlowgun ammo
PotionsStrength PotionPotion / consumableRecipes connected to Gnome World
Recipes appear here when this area is the crafting station, the output is used here, or the materials are commonly routed from this area.
Tasks and danger checks in Gnome World
Tasks that can point here
- Start the run from the bell
- Bank materials before crafting
- Reset the squad after a failed route
Dangers to clear before looting
- No house enemies in the safe base, but bad prep here usually causes failures inside the house.
How to route Gnome World
What to do in Gnome World
Use the island as the route planning hub. Empty random loot, choose the next craft, prepare weapons or potions, and only ring the bell after everyone knows the first task target.
Why this area matters
Most failed beginner runs start before the house: players bring the wrong tools, forget to bank materials, or start without agreeing on the extraction threshold.